Gamers spend hours at a time in a virtual world on their computers, Wii's
or XBox 360s. Technology has enabled gamers to do everything they can
in life like buy, sell, and even meet people allowing gamers to "live" in an imaginary world.
Secondskinfilm.com made a video highlighting the virtual world phenomenon. The video explores the factors like the desire for power that contribute to gamers' obsession with playing games. What is the virtual world phenomenon doing to individuals? Is gaming a simple hobby or a serious addiction?
This would be an interesting piece. Find out how many hours students
spend playing games. Does it affect their school work? What games are
they playing? There may even be serious side effects from spending multiple hours playing these games.